Game
Resonant Blade

3 years ago

Recently updated some movement physics and added sprinting and stuff like that. Made a new devlog about it if you wanna see! https://youtu.be/ls3Bm8TI5d0

#indiedev #pixelart #indiegame #screenshotsaturday


https://youtu.be/ls3Bm8TI5d0
https://youtu.be/ls3Bm8TI5d0
https://youtu.be/ls3Bm8TI5d0

Resonant Blade Devlog 31

Physics and Movement

Hey you! Hope you're having an awesome week so far! Thanks for taking the time to actually open and possibly read this! Recently, I’ve been reworking and improving the movement physics for the player controller. Before, it was a bit clunky with the player reaching maximum velocity and coming to a complete stop instantly. I added more of a deceleration effect whenever you let up off of the run where Atlas’s animation continues and slows down for a short time. I had previously removed the deceleration altogether because I had trouble getting it to play nicely with the animations, but I finally got that figured out.

exaggerateddecelgif.gif

Exaggerated deceleration (above). Natural deceleration (below).

naturaldecelgif.gif

On top of the movement physics, I added in sprinting. Hold L-shift and you can move faster. All I had to do was increase the movement speed and animation speed to get this to work. I also added a bit of a screen shake and some smoke effects at the start of the sprint.

sprintdowngif.gif
sprintrightgif.gif

I had to put a cooldown timer for the sprint to account for how often you can start sprinting. It’s a short timer, but I didn’t want the player to be able to spam the Shift key and spaz out sprinting. The dash visuals have also been improved with the same smoke effects.

spazoutsprintgif.gif
dashupperioniagif.gif

I made a couple of visual cues for when you run out of energy and when your energy is restored from being completely depleted. There's also a cue for when you try to sprint or dash but don't have enough energy. All of these cues will help relay information to the player about energy management.

energydepletedenergyrechargedgif.gif

Energy depleted. Energy recharged.

notenoughenergygif.gif

Not enough energy to dash/sprint.

One last thing I forgot to mention on the last devlog was some custom particles that I added in to hitting enemies with the wrong resonant frequency. These little randomly colored particles will appear as a visual cue that you hit them with the wrong resonance.

hittingenemywithdissonanceinjunglegif.gif

Alrighty, another week, another devlog! Don't forget to subscribe to the weekly newsletter to stay up date with latest developments! I hope you found this interesting and thanks for reading :)

Youtube Devlog | Resonant Blade Website | Play the Demo! | Instagram | Follow on Twitter! | Discord



0 comments

Loading...

Next up

You, a humble synth-slicer, must:

✅ Parry lasers

✅ Match frequencies

✅ Dash through neon death tunnels

✅ Unleash the WAVE BLADE™

All in a day’s work. Demo’s up 👇 🎮 https://store.steampowered.com/app/2092270/Resonant_Blade/

#SteamNextFest #indiegame #metroidvania #pixelart #actionrpg

Me: I’ll just fix one bug

Also me: adds 20 QoL tweaks, buffs the grenade, nerfs the dash gate, rewrites a robot’s diary

🔥 Patch 0.1.8 is live. Now with more BOOM, better vibes, and less UI jank 💥 Play the free demo #steamnextfest🎮 https://store.steampowered.com/app/2092270

Precise timing is all that matters. And yes, that's blue blood. Their robot lubricant blood is blue. #indiedev #madewithunity #pixelart

LGBTQ+ Game Dev Icons:

Tim Cain is the creator, producer, lead programmer, and main designer of the original Fallout. He even wrote the now iconic line “War. War never changes.”

He came out in the early 2000s and married his husband Robert in 2011.

Thought you explored the whole factory? Think again.

Behind that wall… a hidden path. A secret chest.

Can you unlock all 9 achievements in the Resonant Blade demo?

🎮 2+ hours of synthpunk secrets await.

🔍 https://store.steampowered.com/app/2092270

#steamnextfest #indiedev

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Dash through locked gates, match enemy frequencies, and uncover a world brimming with secrets. Explore a sprawling sci-fi world in this action-adventure Metroidvania.

Demo out now - https://store.steampowered.com/app/2092270/Resonant_Blade/

#pixelart #indiegame #cyberpunk #metroidvania

Softlock bug: Enemy photobombs NPC convo and shoves you mid-dialogue. Can’t talk. Can’t move. Just vibes. Patch incoming 💬🪲#pixelart #gamedev #indiedev #indiegame #scifi

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Some objects hum with resonance. Scan them, match the frequency, and find some good loot. #indiedev #indiegame #pixelart #scifi #madewithunity