Game
Visions of Reminiscence
8 years ago

Recollection October 2017


By the end of September, we began to define an art style for the game, beginning with some concept paintings that were done by our Art Director:

5d0a75ae82d17.png

At the start of October, the first iteration of Lirec was modeled and the animation process had begun:

5d0a75afcc8f6.png
5d0a75b13a01a.png

At the same time, work also began on a second concept level which turned out to be a big improvement over the first. It was much, much bigger, it had better level design, and it really embodied the Metroidvania style which is what we wanted to go with for the game.

5d0a75b2593f0.png
5d0a75b416a3e.png


0 comments

Loading...

Next up

Recollection Demo Releasing March 22, 2018 Alpha coming your way on the 22nd! Download the demo on Game Jolt! Enjoy the gameplay screenshots!

Recollection September 2017

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Our work is never over" they said.

Showing off player 2 😎

What do you think?

An infected room from the second part of Cybel ! Are you up for some cleansing?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!