Hey All,
This is the first update for my game “RED&BLUE” which focuses on Re-balancing and gameplay tweaks.
Changed:
reduccing cooldown time from 3 seconds to 2.
new enemy take longer time to appear.
Overall gameplay is faster.
Hey All,
This is the first update for my game “RED&BLUE” which focuses on Re-balancing and gameplay tweaks.
Changed:
reduccing cooldown time from 3 seconds to 2.
new enemy take longer time to appear.
Overall gameplay is faster.
Thanks for the 200 plays/download
Increasing Difficulty Update & A Question
Better Performance & faster gameplay
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
I was bored, so... ManutKat.
What you all think
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
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