Since the gameplay has recently been improved to move it away from basic HedgePhysics gameplay, I am currently working on a quick demo. This demo will include a tutorial stage as well as the first level, Sapphire Shores.
More additions to gameplay will be coming in the future, but this demo is mostly to give you a general idea of how the game will feel.
Next up
SONIC CALAMITY CAST ANNOUNCEMENT----------
After months of writing and putting this all together, I am proud to announce Calamity's voice cast.
Sonic Calamity updates: moved to Unity HDRP for better visuals, and it's going to be built with its own engine, Calamity Engine.
SAGE Update The SAGE demo is complete! It is building as I am typing this, after which I will be submitting it to the SFGHQ showcase. The demo will also be available here, but I will not be uploading it until SAGE starts on August 25th.
A little WIP taste
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
What you all think
Regular exercise is key for healthy wings.
Try it out!
Levels' maps.
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