1 month ago

REJECTED TIMELINE - BLOCKY THE FUNNY DOER'S MOVESET RELEASED!!!!


--STATS--

Difficulty:★★★☆☆

Cost: 500

Hp: 100

Sp: 100

Speed: 26

Pronouns: He/Him

--PASSIVES--

Funny Doing: Whenever Blocky uses an ability succsessfully on a killer, he will laugh. And whenever he dies. He will make a plastic duck noise. Alongside of indicating the killer to all survivors for 5s

I'll Do It!: Blocky's moves bypass stun immunity. Getting hit by one of blocky's moves will grant a different stun immunity to a killer that functions exactly the same but now also makes the killer immune to oncoming blocky attacks.

--ABILITIES--

-Banana: (28s CD)

*Blocky tosses a banana like how taph tosses a subspace tripmine but with no noise. If a killer comes in contact with this banana, it will work like banana from die of death. This banana will decay by the span of 5 seconds disappearing after 25s. If a blocky trips on the banana he has placed, he will be punished with +4s of CD and helpless I for 1s.

-Taunt: (23s CD)

*This move plays exactly the same as the one from die of death with the difference being is that this hitbox is like a c00lkidd's corrupt nature, meaning it can be aimed and isn't a short range move. Punishment is same as taunt's but the killer gets indicated to all survivors and gets slowed for 4s alongside of a Blocky's funny doings clip playing on the killer's screen without a background. Blocky recieves Resistance IV Throughout and 0.5s after this move ends. This move gets off cooldown automatically with a 2x long lasting effects and projectile range if it was done by the help of a "Parry". Missing this move of any kind will punish blocky with endlag. 1.8 if a parry and 1.5 if a normal taunt.

-Spikes: (20s CD)

*Blocky raises his arms for impact, gaining resistance VI, unlike guest or block who needs the killer to have a hit in during this duration, bloky only needs the killer's collision-box to collide with his very own collision box that expands during this move, landing this move will knock the killer back at mediocre and will stun them for 0.5 seconds. If "Taunt" Is used during this small stun window, a "Parry" will be initiated. Missing a parry or this move will punish blocky with a 1.8s of endlag.



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