Game
Friendship Club
10 years ago

Release #10. Nana Ricketts!


Hello, hello and hello! This week we were thinking of just releasing a small bugfix update with no new features, but that wouldn’t be very fun would it? So here we are, we’re releasing the game’s first sort-of enemy Nana Ricketts into The Wonky Wagon!

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Evolution of the idea.

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She brings the pain and kicks a lot of butts!

Keeping the blog post fairly small this week. Give the update a try (if you’ve pre-ordered) and let us know what you think here on Game Jolt, or on Twitter or Facebook! Be sure to check out the oscilliating game speed we released last week too. :)

- Ashley

Full changelog:

20th October - 31st October

New Features:

  • Nana Ricketts arrives at The Wonky Wagon!

  • Heads are now randomised in the Character Select screen.

Bug Fixes:

  • Old Man Ricketts “magic tooth” animation bug fixed.

  • Players are no longer sometimes put on the wrong rugs in Standoff mode.

  • Avatar box names stopped working and now they work again. (Thanks Stumpt for the bug report!)

  • Bullets no longer get stuck in walls at 200% (we hope).

  • Player gibs no longer spawn outside of the walls (again, we hope)!

  • Player shadows now render on-top of fallen paintings in Timmy’s Bedroom.

  • Fixed bug where character heads didn’t respawn in character select if they weren’t in the right place (e.g. Chud wouldn’t respawn if he was in slot 2).

  • End round stars/score display now shows the correct score in the event of a draw.

Art:

  • Nana Ricketts - door silhouette

  • Nana Ricketts - fallen back on the floor.

  • Nana Ricketts - floor lighting

  • Nana Ricketts - dual pistols at different angles.

  • Nana Ricketts - intro overlay.

  • Updated Old Man Rickett’s avatar face for about 4 different places. His face is skinnier now, don’t you know?

Animation:

  • Nana Ricketts - entrance animation.

  • Nana Ricketts - shoot, kill and exit animations.

Audio:

  • Voice recording session for Nana Ricketts. Check out this Vine.

  • Nana Ricketts entrance sound.

  • Nana Ricketts death sound.

Code:

  • Added “expo mode” checkbox to debug menu. No interaction within two minutes quits to splash screen.

  • Added “watched variables” to debug menu. This is super useful.

  • Refactored build system for Windows & Mac.

  • Downloaded FMOD & FMOD Studio libraries for Windows and Mac and integrated them into the project.

  • Started implementing FMOD “sound banks”.

  • Character Select screen now cannot go “back” unless everyone has their head off.

  • Character Select screen now cannot go “forward” if someone has a head on but is not on a rug.

  • Started new modifier menu controls from last week (no visuals).

  • Nana Ricketts - gun aiming / arms ellipse.

  • Nana Ricketts - guns flashing when she shoots.

  • Nana Ricketts - shell casings fly out on both sides.

  • Nana Ricketts - animations implemented.

  • Nana Ricketts - spawn behaviour (global timer, only with certain modes/modifiers).

  • Nana Ricketts - only spawns once per game if she dies.

Misc:

Purchase now for access to the alpha builds. :)



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