Game
Friendship Club
10 years ago

Release #15. GO!


Konnichiwa autoduck! Friendship Club has received another update today. It features some new animations for standoff / quick draw mode, some bug fixes, and a whole bunch of other stuff that’s currently under-the-hood. We’re sad that we can’t show it to you right now, but you understand right? Maybe next week…

Here are some GIFs of the new animations to tide you over.

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Round Start!

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Quickdraw countdown #1 - Timmy’s Bedroom.

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Quickdraw countdown #2 - The Wonky Wagon.

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A slight update to the Stats screen. Coming soon!

Let us know what you think of the update on Twitter, Facebook or here in the comments. Stay friendly!

- Ashley

  • *

Full Changelog:

19th January - 30th January

Art:

  • Icons on dream machines: speedometer, stars on round counter.

  • Start screen illustration stuff.

  • Added a % (percent) symbol to our custom fonts.

  • Branding things for a certain unannounced expo stand.

  • New logo work, bits and pieces.

  • Improved stats screen with more pies and floaty pies.

Animation:

  • New standoff countdown animations.

  • New round start / “GO!” text.

  • Animated a small square to test XML Gibson export.

Code:

  • Added masking and sliding to round select machine.

  • Added sliding and particles to speed select machine.

  • Reversed display order of speeds on speed select machine. (Fastest is now at the top.)

  • Added rotation to arena select pieces.

  • Fixed bug in new arena select state where there was no controller input cooldown.

  • Attempted to implement xml files exported from AfterEffects using XML Gibson. No success so far…

  • All sfx now play through the FMOD Sound Engine.

  • Added new easing function so ease can be calculated from start and end value and not start and change value.

  • Fixed bug in stats screen where 2nd/3rd/4th players could not control navigation.

Audio:

  • First sound event in FMOD Studio.

  • Set up project directories & workflow.

  • Attached a door handle on the inside of the vocal booth cupboard thing that we have.

  • Character select events combined and implemented in fmod project.

Misc:

  • Cross-posted last releases blog post.

  • Did company accounts.

  • Big ol’ brainstorm to improve one-line marketing message / description of the game.

Press:

  • Started press list database / backend / website.

  • List press contacts name/email in table.

  • Edit press contacts.

  • Log emails sent to press contacts.

Purchase now (if you haven’t already) for access to the alpha builds. :)



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