Game
Friendship Club
10 years ago

Release #19. UNLIMITED AMMO & HARDCORE!


Hello! It’s been two weeks since we released the ever-exciting Armour features, and today we have another release with more lovely things.

Unlimited Ammo

First up, we added an Unlimited Ammo toggle into the advanced modifiers. This is exactly what it sounds like! It’s very manic, and is equal amounts game-design breaking, but some of you might find it fun, so why not? Sometimes 8 bullets just isn’t enough…

https://vine.co/v/e7i29n6e5UH
Watch out Canardinal! Chud has unlimited ammo! (Vine)

Hardcore Mode

Next up, we added a Hardcore toggle. As mentioned in Tom’s last blog post, hardcore mode is the result of stripping the game back and removing a lot of visual hints. Player scores in the avatars are removed, there’s no gun reticule so you cannot see how much ammo your opponents have, and there is no dash cone overlay so it’s harder to attack someone at just the right moment. We can potentially go further with this idea, removing team hats and the rest, but for now we just want to hear what you think!

Anything else?

Yup! It’s a bunch of smaller things, really. We’ve added sounds to the new paintings from the last release, we’ve fixed up Relaxed Play a bit, we’ve updated modifier descriptions, we’ve changed fonts in certain places throughout the game, and more.

https://vine.co/v/e7i92MzpTF0
Paintings with sounds!

There’s other stuff too, but it’s all under the hood. We can now trigger sound events from our animation tools, we did a bit of concepting for another new arena, we did a bit of concepting for new guns, we worked on updating the win-screen for team play… There’s more, and as always can be seen in the changelog at the bottom.

5d0c0f893bc9b.png

Charging up!

That’s it! Have fun with this release, but most importantly, stay friendly!

- Ashley

You can say things to us in these places, amazing huh?! Twitter, Facebook or really spoil us and use the comments on Game Jolt.


Full Changelog

Bug Fixes:

  • Finger of God kills now spawn the correct armour gibs.

  • Team hats now appear on top of armour. Always.

  • Fixed Relaxed Play free bug that happens at the end of a game.

Code:

  • We now show the speed at the bottom of the screen in expo mode.

  • Added debug keys for character select. Hit 1, 2 and 3 to move characters onto rugs quickly.

  • Implemented new options screen.

  • Implemented Hardcore modifier.

  • Implemented Unlimited Ammo modifier.

Art & Animation:

  • Improved icons for Armour modifiers.

  • Removed shadow from Finger of God spawn animation.

  • Updated game fonts to include < and > glyphs.

  • New options screen!

Audio:

  • Integrated first FMOD sound events to be triggered from Spine keyframe markers (pictures in Timmy’s house are now made of numerous sounds, meaning they stay in time with animations at all speeds).

  • Experimented with applying game speed to manipulate reverb settings (nothing added now, but will be in future).

  • Set-up keyframes in quickdraw animations - now awaiting new sounds to be designed and added.

  • Reorganised VCA routing in FMOD so that ground gibs (tables etc.) have a small amount of reverb added to them (room sounds will have reverb, character sounds will be dry by comparison - gives seperation and sense of immersion).

  • Experimented with bullet-ambience (an event that creates a gentle hum depending how many bullets are in the map and is to control other sound groups volumes and possibly effects)



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