Game
Kastor: Elements
9 years ago

Release B: Bosses


Toodles, y’all! o/

5d0b2a5696a45.png

So before I quit being an indie and join a dev team (scary times!) I thought I’d mess around with K:E a little bit. The result was an update that adds randomly spawning bosses to the levels.

What this means for you, the players:

  • When a boss is defeated, you gain an extra weapon upgrade, meaning more weapons for everyone!

  • There’s a one in four chance that a boss will spawn in any level, including capitals.

  • They’re rather high powered, so newbies should be aware of that when taking them on. This also means extra XP.

Have fun playing, and as always: any questions, please feel free to ask. [;)]



0 comments

Loading...

Next up

Big things are coming. Big things are coming. Stay tuned to my twitter [ https://twitter.com/Fanatic_Studios ] for more info.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Finished work on the emotions of a new character for the tank universe

Why walk when you can jump?

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

I worked so hard to get all four of them to the end safely, but then...

Levels' maps.

not the greatest house, but it's a house! :D

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle