Game
Kastor: Elements
9 years ago

Release B: Bosses


Toodles, y’all! o/

5d0b2a5696a45.png

So before I quit being an indie and join a dev team (scary times!) I thought I’d mess around with K:E a little bit. The result was an update that adds randomly spawning bosses to the levels.

What this means for you, the players:

  • When a boss is defeated, you gain an extra weapon upgrade, meaning more weapons for everyone!

  • There’s a one in four chance that a boss will spawn in any level, including capitals.

  • They’re rather high powered, so newbies should be aware of that when taking them on. This also means extra XP.

Have fun playing, and as always: any questions, please feel free to ask. [;)]



0 comments

Loading...

Next up

Big things are coming. Big things are coming. Stay tuned to my twitter [ https://twitter.com/Fanatic_Studios ] for more info.

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Fan art for Foolish I'm feeling kinda better so I drew this

Microsoft Windows XP Unprofessional (windows logo prototype)

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

it happens

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.