Game
Kastor: Elements
9 years ago

Release B: Bosses


Toodles, y’all! o/

5d0b2a5696a45.png

So before I quit being an indie and join a dev team (scary times!) I thought I’d mess around with K:E a little bit. The result was an update that adds randomly spawning bosses to the levels.

What this means for you, the players:

  • When a boss is defeated, you gain an extra weapon upgrade, meaning more weapons for everyone!

  • There’s a one in four chance that a boss will spawn in any level, including capitals.

  • They’re rather high powered, so newbies should be aware of that when taking them on. This also means extra XP.

Have fun playing, and as always: any questions, please feel free to ask. [;)]



0 comments

Loading...

Next up

Big things are coming. Big things are coming. Stay tuned to my twitter [ https://twitter.com/Fanatic_Studios ] for more info.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/