I'm planning to give a few people keys to the game so they can play the demo, or I will just release the demo for everyone to play. I'm thinking about adding more custom voices to the animatronics, so there will be more than just 2 responses. I'll figure it out soon enough.
The release date, well that's hard to say. I want to release it before or on September 17th, but I'm not sure what will be in my way. I have had small problems with the AI recently for Benny, so I'm going to fix that. Then even after release, I want to add things to it.
Next up
Multiple voice lines for jumpscares!
This is just a outline of what I'm planning. I will make a game more complicated than this.
Lore will be posted on a wiki soon.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Path of Kami: The Evolution of the Lore
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Strange Umbrella
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist











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