I'm planning to give a few people keys to the game so they can play the demo, or I will just release the demo for everyone to play. I'm thinking about adding more custom voices to the animatronics, so there will be more than just 2 responses. I'll figure it out soon enough.
The release date, well that's hard to say. I want to release it before or on September 17th, but I'm not sure what will be in my way. I have had small problems with the AI recently for Benny, so I'm going to fix that. Then even after release, I want to add things to it.
Next up
Multiple voice lines for jumpscares!
This is just a outline of what I'm planning. I will make a game more complicated than this.
Lore will be posted on a wiki soon.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Fan art for Foolish I'm feeling kinda better so I drew this
Runestones: from concept to in-game model🗿
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Demonstration of the spells and their effects :)!
Regional Bulbasaur. #Pokemon
Coming Soon...
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl











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