Hello, I don't think I've given an update in three weeks, and I've gotten quite a bit done since then. I even have a release date locked in, which will be final unless something goes catastrophically wrong with what I have left to develop.
Release Date
Starting of with the release date, I have it planned for 5/1. I don't have much to add besides that I should be able to hit it.
Game Status
I'm pretty much in the final stretch with the game, I would say that it's 90% done. I need to finish some stuff in the extras, finish the minigames, another thing, and maybe do some polishing. Most of this should be easy.
More Stuff
After this game, there will be a third. That third game will probably take more than two months to finish, though. I'm probably going to wait until the end of this year to start working on it. After the third game, that will be the end of Night Shift At Buddy's. I have the story mostly planned out.
I might release another Night Shift At Buddy's related thing before (Or maybe after, I lied) the third game releases. I love UCN, and after playing Frickbear's 3, it just made me want to make a UCN-like game even more. I will title this game Night Shift At Buddy's: Open Source or something.
While every game I have posted on Scratch is open source, I will try to make remixing/modding the game super accessible, with instructions and more polished code that's really easy to implement your own animatronics/mechanics in. This game will also most likely definitely not be in the timeline, to give myself the most freedom possible. I will probably release a prototype on Scratch (Maybe here, too) sometime soon.
That's all I have to yap about, bye!










0 comments