Full version of the game will be released on 24.8.2015.
WHAT IS CHANGED?
Graphics are pixelated.(took me a loooong time)
More achievements.(gotta complete them all!)
Exp and Level system.(wow)
More things to buy.(ka-ching)
More things to upgrade(enjoy upgrading your pots.)
More sound effects.(All recorded by me)
Better animations.(I am really bad at animating but believe me, they are fine.)
NO BUGS.(No kidding.)
Better gameplay. (Really. Its addictive. I mean, more addictive.)
Easier weed milling.(Press and hold!)
Faster saving and loading.(wait, wasn’t it fast enough?)
Next up
Have a good Boi
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
it happens
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Sonic and Shadow as Pokémons. #Fakemon
Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this
Knocked down + Get up animation
Here's a cool GIF I rendered of a character I'm working on for my latest project.










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