Game
The Deep
13 years ago

Release information


Well here it is. The Deep took around 11 months to complete, the images and textures used are drawn, and the sounds are taken from multiple places, the Gamemaker 8.1 platform from YoYogames was used to make it.

This game currently runs at 60 FPS at 720p on medium-end laptops so there should be no lag issues, but it also requires a certain kind of graphics/video card to run, so some outdated computers may have trouble running the file.



0 comments

Loading...

Next up

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Runestones: from concept to in-game model🗿

Update 2.627

New challenges & new effects!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

a drawing I did because I was bored😪. But I love how it turned out.😊

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Alone Together....

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

it happens

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.