Game
The Deep
12 years ago

Release information


Well here it is. The Deep took around 11 months to complete, the images and textures used are drawn, and the sounds are taken from multiple places, the Gamemaker 8.1 platform from YoYogames was used to make it.

This game currently runs at 60 FPS at 720p on medium-end laptops so there should be no lag issues, but it also requires a certain kind of graphics/video card to run, so some outdated computers may have trouble running the file.



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Runestones: from concept to in-game model🗿

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

So here's the first of the zodiac signs i will make for the next weeks.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

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Respect (Only TLOZ Players Will Understand)

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

:] me sigue sin gustar

:] I still don't like it