Another day??
Sadly I've overestimated my own ability to keep working at the super-pace I worked at a few days ago. That, and Clickteam was giving me some issues that I had to spend a lot of time finding the solutions to.
Not only that, but I also decided to re-animate all the games' jumpscares, since I know that has been a popular wish as well.
One thing I also need time to do, is to balance the game fairly. Since I've been coding the game from the ground and up, a few tiny systematic things have changed for the better. This is all to make the game more robust and bug-free, but also efficient for myself so I can put everything together a lot quicker.
Also I am very bad with release dates, so it stands to reason that a game developed entirely within about a week's time is going to receive a few one-day-delays. But remember, with every day delayed, the game becomes at least 1000 times more awesome
(Also I'm adding another screenshot.)
So thanks again for being patient.
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