Game
5:55 - FiveFiftyFive
7 years ago

Release! Short term plans.


Feels so good to have it released! Thank you to everyone who’s played, I hope you’ve enjoyed.

In the short term, I have a few adjustments to gameplay in mind, mainly making the cooldown period of timestop more visually obvious. One of those things that I had never really though about until I got feedback, heh.

I want to try making some adjustments to hitboxes/collision detection to make them a little less frustrating, such as when your knives collide with each other or the wall instead of killing an enemy they’re on top of.

Finally, I’m going to try uploading a mac version.

Again, thanks to anyone who’s played, and if you liked 5:55, keep an eye out, as there’s a TON more I want to do with this concept.



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Hey, thanks for the follows! It really means a lot. It's kind of strange to me to think that other people even like my games enough to follow me ^^

If you do like my content, you may be interested in this announcement:

So

i may or may not make an full art of some person or i may just leave this like that-

Bandana Dee the Dream Friend

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

I worked so hard to get all four of them to the end safely, but then...

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle