Game
5:55 - FiveFiftyFive
7 years ago

Release! Short term plans.


Feels so good to have it released! Thank you to everyone who’s played, I hope you’ve enjoyed.

In the short term, I have a few adjustments to gameplay in mind, mainly making the cooldown period of timestop more visually obvious. One of those things that I had never really though about until I got feedback, heh.

I want to try making some adjustments to hitboxes/collision detection to make them a little less frustrating, such as when your knives collide with each other or the wall instead of killing an enemy they’re on top of.

Finally, I’m going to try uploading a mac version.

Again, thanks to anyone who’s played, and if you liked 5:55, keep an eye out, as there’s a TON more I want to do with this concept.



0 comments

Loading...

Next up

Hey, thanks for the follows! It really means a lot. It's kind of strange to me to think that other people even like my games enough to follow me ^^

If you do like my content, you may be interested in this announcement:

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Another house i made long time ago.

Strange Umbrella

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Shuiro Haname. #Commission

Commission for @ShuHaname

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

it happens

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror