CHANGELOG - Release v2.4.3
Added new details to Act 2
Changed back the bed model to not be see through
Changed how power inside the basement works in certain sequences
Getting caught whilst in a bear trap no longer keeps you stuck
Increased chance of "Dream" to 150
Larger trash bags no longer obscures your vision as much
Removed a cupboard in Act 3 that allowed you to trap the AI
Some boards on windows that didn't have collision now do
Switched around some keys in the basement in Act 2
The AI will no longer get stuck on the plank above the front door whilst trying to jump down
The FPS limiter does no longer reset to 60 when you load in or restart
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