Game
Miscreation: Evolve Your Creature!

5 years ago

Remember trying out a demo of Miscreation: Evolve Your Creature? It’s finally releasing next Monday, November 19!


Here’s the link to the Steam store page: https://store.steampowered.com/app/1160360/Miscreation_Evolve_Your_Creature/

Collect DNA, from creatures or shrines. Evolve to have wings, a spiky tail, big ol’ chompers, or fancy ears. Choose your abilities wisely to get through jumps and obstacles, or just turtle up to survive the level bosses!

The fun, of course, is in making yourself look as weird as possible while still remaining functional enough to play the game. Ever wondered what it’s like to have a geoduck for a head or a set of vines for legs? Well, wonder no more!

We’ve built a pretty unique game and we can’t wait to hear from players on launch day. We hope you’ll give it a try. See you next week!

1


3 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Fan art for Foolish I'm feeling kinda better so I drew this

Shadow The Hedgehog X pixel art

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

So here's the first of the zodiac signs i will make for the next weeks.

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.