Due to Night 1 being a buggy mess on android, i've removed the current build. Whenever a new version is ready, I will release it. I'm just not in the mood to deal with the android exporter right now.
Next up
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
Here's another one of the tip pages, to show that I'm not ded lmao:
Horde Revitalized is out, forgor to link here lmfao: https://gamejolt.com/games/PROJECT-REVITALIZED/347280
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
Another teaser... For all of you who missed Bud’s stream last night, (also happy birthday to him), here’s that teaser that I sent him. Have fun speculating on how the game will work. ;)
F2
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
DECOMMISSIONED
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
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