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37
Game
Undermaker
28 days ago

Report #18 - 31 Jan 2026


After 4 months of innactivity yet again due to reasons, I'm back on track with things (don't you dare put Geometry Dash memes xd).

So well this one was very easy to make, since it reuses part of the battle system, it's the classic attack dodge sequence that Undyne does in their chase.

I could have done it like Deltarune that shows the soul and you just dodge well, but I'm making an Undertale battle engine guys, if you want these feature in, I can later add it as a DLC or patch, additional functionality, but the main stuff are based on Undertale, I want this engine to the powerful on Undertale specific related stuff, you can edit it if you wish and code your own Deltarune stuff in it.

That doesn't mean some of the Deltarune stuff won't make it to this engine, I will showcase probably a section about it later doing multiple tests with battles.



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Report #25 - 21 Feb 2026

This took me a while!!! It's not enough content to make a report in the game page that I'm posting these on, but my god this platform gave me a pain to implement correctly, a symbol in the opposite direction in the code.

At least it's done for today.

Report #27 - 27 Feb 2026

Report #23 - 14 Feb 2026

Report #21 - 09 Feb 2026

Since you guys liked the previous silly doodle I made, well I felt like sharing this one too, I made this like a couple months ago.

I did put more effort in this than the other 30 minute one x3.

It's me giving a gift, mrow :3, hope you like it guys.

#Devruary

Imma try one of these, "What Game Dev Achievement Are You Most Proud Of?"

I would say this Disbelief Papyrus is the thing I'm most proud of, I'm surprised I even pulled this off in 1 year with the amount of stuff it has, what you guys think?

https://www.youtube.com/live/AglWfN_hqSg

I will live stream in my youtube channel documenting my Undertale engine in about 20 minutes for you to know how to use it.

I might not finish on that stream but you can watch :3 and I will try to finish after stream.

Report #26 - 23 Feb 2026 (Bug fixing)

Report #17 - 13 Sep 2025