Another day working late, this time I come with optimizations, this box before was impossible to sustain sorta, 360 points to make the perfect circle, it was very laggy, some caching techniques and it's not running very smoothly.
If you see a little lag on the video is because well my PC is having a stroke when I record and have bongo cat open, what can I say? I just love the fella lagging my PC and consuming resources that I need to keep developing and making content x3.
Lots of improvements were made too, added some dialog commands (just one lol), improved the instance reference on dialog commands, and tomorrow I will add the battle backgrounds.
It may seem that I'm adding stuff even tho I said the engine is done, don't get me wrong, yes it is done, I'm just adding stuff that the engine doesn't necessarily need but it's good to have, if not you would have to code it yourself, having this stuff is kinda useful.
Also please don't do 360 points or more for your boxes x3, while the engine does handle them just well, when moving them around and rotating them, redefining the shape every single frame with 360 points every shape is pain, you don't necessarilly even need 360 for a resolution of this game being just pixels really x3, maybe as much 100, but 50 is the maximum that you might need really, please use this tool safely, if you need a better management of the battle box for your needs, you will have to edit my engine for it, good luck on that (it will be easier when the docs are out don't worry x3).

















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