Note: first two screenshots are rendered thumbnails, and the rest are gameplay of an old version of the game which is now deleted. Game is made in unreal engine 4.






Next up
The Corrupted Files Demo Is Out!!!!
Right now there is a glitch I have to fix where the text is not on screen long enough, so read fast I guess. I'll fix it soon.
Edit: Fixed
https://gamejolt.com/games/CorruptedfilesGarry-gabbage/793488
My friend made this crazy high quality horror game….
yall should check it out and give it a follow
So I started playing old cod games again, and for some reason now I’m trying to make my own… currently trying to model the San Diego navy seal training center
I really am looking forward to Call of Duty MWII, so I built a countdown timer for it.
Nothing complicated, but I had fun making it: https://github.com/nilllzz/mw2-countdown
Been working on an FPS side project in UE5, and decided to throw away way too much of my life and make a battlefield style destructible building. IMO the physics might be better than battlefield lol, but DANG LOOK AT THEM WALLS CRUMBLE
Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.
Just released my first metal single!
Check it out if you haven’t already. That would be awesome
https://artists.landr.com/056870498317
Also I released the corrupted files (my fnaf fangame) soundtrack. I duplicated “N0 ESCAPE” accidentally
New soundtrack/chase music for Corrupted Files
Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.
Working on some more battlefield style destructible buildings in unreal 5
I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.












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