general in unreal fps
![](https://s.gjcdn.net/assets/f6fdf465.png)
Share your creations!
![](https://m.gjcdn.net/video-poster/900/25326260-gnebqhvg-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
A reload animation I made. Model belongs to mixamo.com sadly.
I still have to animate the part where you chamber the round near the end of the animation. Made in blender but will be ported to unreal.
![](https://m.gjcdn.net/fireside-post-image/900/25167504-jiftfvte-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/25167505-tvzb3pq6-v4.png)
![](https://m.gjcdn.net/fireside-post-image/900/25167506-vvgzekks-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/25167507-6gbg67xh-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/25167508-zad2nwad-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/25167509-ktsyvxbm-v4.webp)
Repost for some communities:
I’m currently working on a campaign based FPS game heavily influenced by old COD games. It’s a really big project that won’t even have a demo out till a while, but if you like the idea, I’d be thrilled if you’d follow me! Thx!