Game
Zenand Garden: Factory Fresh
3 years ago

Resources and Real Time Clock!

+ Animal Sound Preview


In the games files, I have a folder that holds documents. These are meant to just help document some things that don't belong in code comments.

For example, an ID list of resources. That list would get really long, and I don't need it all the time, so it's better to put it in a document.

Anyways, I was typing earlier, working on that resource ID list, since I was procrastinating on implementing resources, when I remembered: There's gonna be holidays in this game.

This led me to typing up a form of Pumpkin that'd be in the game, since the game doesn't use real plants (Everything has been turned robotic).
But then I realized something, if there's real world holidays, that implies the world runs in real time.

So now, I've decided the game will have a real time clock! This'll also include seasons!
I don't currently have it planned out too much, but something you can look forward to is only being able to find some non-critical resources during certain times of the year.

I also plan on making the visuals match the current season, and maybe certain areas will be accessible during certain seasons, or maybe some hazards, like Water, would temporarily go away.


Onto the Animal Sound

Since everything is robotic, I can't exactly use real animal sounds for the game, so this creates a problem: How do I make sounds for the robotic creatures?

Well there's a simple solution! Use real animal sounds!

Sound stupid? Well fear not! This is a trick commonly used in Sci-Fi movies, or futuristic movies, especially in the past when they didn't have all the computer tech we have now.

The trick I'm talking about is taking a natural sound, and beating it to death with filters, and other sounds! This can create an alien sounding noise perfect for another world!

Now then, here's the sound I've made:

https://soundcloud.com/themodhead/boid-cry/s-Ca8huwm1Wkg?utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing

This was originally a crows cry.
I don't think this'll make it into the final, since I only used effects on it, and didn't give it any mechanical sound to it. Still, I think it's nice to show off.

Now then, see you in the next Dev Log!



0 comments

Loading...

Next up

Skizzy S. Vamgon

An OC I've spent HOURS working on! Skizzy S. Vamgon! #ChrisisArtChallenge

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Another house i made long time ago.

I was bored, so... ManutKat.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I-Buki

Mio-Da!

Ibuki Mioda!

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

I made a small jungle house.

Super Sonic Pixel art.