Respawning Enemies and Game Progress
Changed how enemies respawning works. And some updates about the progress of the game.
*Full Devlog:* http://calavera.studio/en/respawning/
Next up
Cut content: Levels
Cut content: Weapons I wanted to do a few blog posts about the things that didn’t make it into the game because of time or other reasons. The first topic is WEAPONS. *Full devlog:* http://calavera.studio/en/cut-content-weapons/
2018 Update
New years update
Version 3.0 launches tomorrow! In this update you can enter the Fortress of Doom and unlock powerful upgrades for your weapons using Runes. The fortress is available from the beginning of the game, in it you can unlock the new Doom Eternal skin right away
Holidays Update Yeah, its the holidays, this means we can work on the game non-stop! Here are some screenshots: *Full Devlog:* http://calavera.studio/en/holidays-update/
Starting Levels
Weekly Progress Update 15/12/17 Getting stuff done each week, this time we won’t stop for the holidays! *Full Devlog:* http://calavera.studio/en/weekly-progress-update-151217/
Version 2.0 is Live!! Huge amount of small changes that will make the game more fun. Its the best time to try out miniDoom2! For a full list of changes check out the devlog here: http://calavera.studio/en/version-2-0/
miniDoom2 turns 2 years old next week. It’s been around for a while... but it’s not eternal... yet. We’ll be releasing patch 3.0 next week, the final patch. It will have some surprises!
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