Hello everybody! I know I have been very quiet for the past month about the games development, and I apologize. I have recently been thinking about the games current state, and have thought about my ability to make games. I can’t make the game the way it is being presented. I don’t have enough skill to make this game 3d, so it will be an 2D RPG. I think that making the game 2d will fit the style of the game better, at least for now. I don’t want to give up on making the game 3D, but that will have to wait for a time that I have enough 3D skill to make it 3D.
I still plan to keep the art style, and storyline, but the gameplay will change a little bit.
Thank you for being patient with me,
Zalk.
Next up
We are under attack!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Microsoft Windows XP Unprofessional (windows logo prototype)
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Only true badasses may pass! #conceptart #art #gamedesign
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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