Alright, starting this off I was contemplating doing this in the first place, after some thought I decided this would be a good idea.
Starting with some renders.
I've spent some time working on the map, mostly the office and messing around with volumetrics to get it looking as good as I can get it to, and I've added a slight sepia tone to it to add to the atmosphere I'd like to think it's looking good so far! I will not reveal the full office yet, but here's a short snippet of it:
Definitely happy with the state it is in currently.
I have also done some work on a few cameras, namely cameras 05, 06, 07 and especially 08, I have also reduced the blue tones in these renders but less so and have reduced the saturation to give it an older, decrepit look. The animatronic models I have used for the shells are mainly based off the FNAF plus ones, but when I get around to the phantoms I will make them from scratch with new designs. Here's some of CAM08 here.
Clickteam/Coding
Not much to say here, I have a mockup menu, really smooth scrolling which I will show after the office is revealed, the current cameras are viewable and a mechanic I will reveal soon.
Characters
As you may (and probably) have seen on Showcase at Freddy's account I have done a full reveal of Springbonnie, I thought of this as a good idea as it will not be used in the game as a main antagonist, unlike Springtrap, which is currently in the works (who I will not do a full reveal of, yet) and I was right, because of the post this game has reached 100 followers, and I'd like to thank everyone for that, the support really helps! Anyways going back on track here I will add the Springbonnie renders below just in case you have not seen them yet.
That's all for now, see you next week.
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