Greetings my lovelies!
It’s been a long while since I last did anything on this project due to other projects, but once again I’ve decided to come back here to finish what has been started!
Just uploaded a new version with quite some additions, so perhaps you might find easier to adapt into the game if you weren’t already.
With that said, hopefully I’ll inform you more about this project in the near future, together with some other projects that I’ll be publishing… eventually.
Next up
Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)
Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns
What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)
I may be working on a Deadlock short pixel animation, I'm hoping I have it ready by tomorrow
For today's boss addition: a tree with feet
Don't forget your controls I’ve made it so that if you hold F1 at any time while playing, the game will display what keys you’ve got assigned for each command, _since remembering your setup might be a bit tricky at first._
My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)
WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds
Early Access is here!
Made a short Deadlock pixel animation to summarize some experiences. You can find it on YouTube too: https://www.youtube.com/shorts/oR-LLk7tCac
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