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E V E R L A S T I N G
2 years ago

Reworked the entire pathfinding system to make it easier to implement


image.png

There is a small bit of an issue as can be seen near the end of the video, but it's pretty much an easy fix. As for what I've changed, I simply made a node that controls the navigation and pathfinding, making it much easier to implement onto other enemies, with a few extra features such as the current state the navigation agent is in.

It also made me realize I have to reprogram one of the characters for a third time...



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Finally started work on Starline :]

Change of plans (ARTICLE)

Almost done reprograming one of the AI's with an entirely rewritten navigation system for easier use. Afterwards, time to work on a complex system for a group of enemies :)

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Sorry if I hadn't been posting much as of late. Been a bit burnt out, creatively. Luckily, I've been getting back into the rope of things. Should hopefully get working on Starline sometime this week.

LATE 2023

more is yet to come...

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Devlog Update || Tech demo to be released near the end of the year :)