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39
Game
E V E R L A S T I N G
1 year ago

Reworked the entire pathfinding system to make it easier to implement


image.png

There is a small bit of an issue as can be seen near the end of the video, but it's pretty much an easy fix. As for what I've changed, I simply made a node that controls the navigation and pathfinding, making it much easier to implement onto other enemies, with a few extra features such as the current state the navigation agent is in.

It also made me realize I have to reprogram one of the characters for a third time...



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Thank you all for over 700+ Followers! The next issue is currently in the works. I can't reveal too much as of now, but here's a piece of concept art for the hell of it. Should hopefully be out in the next couple of months.

Haven't been able to work on the game much since I've been studying for mid-term exams, but here's an in-game screenshot for no reason

Update the header and whatnot. Current progress on the tech demo is going smoothly as I just finished one of the maps after a couple iterations. Hopefully I can get it out by December, though it may depend on college work :/

#QuakeIsolation

Happy #WIPWednesday!

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Making some art?

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Forgot to post these yesterday from the livestream.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

LATE 2023

more is yet to come...

https://www.dallonarts.com/everlasting

Almost done reprograming one of the AI's with an entirely rewritten navigation system for easier use. Afterwards, time to work on a complex system for a group of enemies :)

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Updated header and thumbnail with new artwork!

Also just got an apartment recently, so I may try to do more streams in the future ;)