Loading...
40
Game
E V E R L A S T I N G
2 years ago

Reworked the entire pathfinding system to make it easier to implement


image.png

There is a small bit of an issue as can be seen near the end of the video, but it's pretty much an easy fix. As for what I've changed, I simply made a node that controls the navigation and pathfinding, making it much easier to implement onto other enemies, with a few extra features such as the current state the navigation agent is in.

It also made me realize I have to reprogram one of the characters for a third time...



0 comments

Loading...

Next up

Finally started work on Starline :]

Early Menu Preview :)

LATE 2023

more is yet to come...

https://www.dallonarts.com/everlasting

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @ElPichon to open today's slot on the calendar.

Almost done reprograming one of the AI's with an entirely rewritten navigation system for easier use. Afterwards, time to work on a complex system for a group of enemies :)

@Distant-Dimensions is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions before the quest ends on December 9 and you'll get Coins!

Update the header and whatnot. Current progress on the tech demo is going smoothly as I just finished one of the maps after a couple iterations. Hopefully I can get it out by December, though it may depend on college work :/

#QuakeIsolation

LAZARUS

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels to open today's slot on the calendar.

Sorry if I hadn't been posting much as of late. Been a bit burnt out, creatively. Luckily, I've been getting back into the rope of things. Should hopefully get working on Starline sometime this week.