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E V E R L A S T I N G
3 years ago

Reworked the entire pathfinding system to make it easier to implement


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There is a small bit of an issue as can be seen near the end of the video, but it's pretty much an easy fix. As for what I've changed, I simply made a node that controls the navigation and pathfinding, making it much easier to implement onto other enemies, with a few extra features such as the current state the navigation agent is in.

It also made me realize I have to reprogram one of the characters for a third time...



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Everlasting || Dev Progress 1

Almost done reprograming one of the AI's with an entirely rewritten navigation system for easier use. Afterwards, time to work on a complex system for a group of enemies :)

A remake comic of the first two issues coming sometime in 2025. More updates soon...

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

Update the header and whatnot. Current progress on the tech demo is going smoothly as I just finished one of the maps after a couple iterations. Hopefully I can get it out by December, though it may depend on college work :/

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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

DOCTOR STARLINE

LATE 2023

more is yet to come...

https://www.dallonarts.com/everlasting

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

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