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Game
E V E R L A S T I N G
2 years ago

Reworked the entire pathfinding system to make it easier to implement


image.png

There is a small bit of an issue as can be seen near the end of the video, but it's pretty much an easy fix. As for what I've changed, I simply made a node that controls the navigation and pathfinding, making it much easier to implement onto other enemies, with a few extra features such as the current state the navigation agent is in.

It also made me realize I have to reprogram one of the characters for a third time...



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Everlasting || Dev Progress 1

LATE 2023

more is yet to come...

https://www.dallonarts.com/everlasting

Here's some artwork and concepts for the game that I can show without spoiling too much [ Info can be found for each inside attached article... ]

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

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Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

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This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

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