Game
Kitty Survival Simulator
10 years ago

Reworking Project Files, and Thanks


The text below is directly from Kitty Survival Simulator’s Dev Blog.

Before that, as of writing this, KSS has almost 600 followers! That’s such a big number that I can’t even properly comprehend it. Thank you so much for looking at my game, and thank you for being patient with me. I know it’s been a while, (much too long) but I haven’t stopped working on the game at all, and I have every intention to release the demo asap!

Thanks again, everyone here has been great to me <3

“Learning Process Time!
I’ve found that my project file has undergone quite a lot in the 6 months since I’ve started RM. Though I’ve been focusing on the area that will be included in the demo, the same area has undergone about a million and one drastic transformations.

Since Kitty Survival Simulator has been my learning device for RM, there’s lots of unorganized files, some messy eventing, and scripts that simply don’t run well with each other. The project became overly ambitious at one point and I had to reign myself in quickly, but there is still inconsistency that has come from piling one thing on after another, and figuring things out along the way.

I very much want to develop a nice, consistent style for the game that can be established in the demo, and therefore be much more efficient for me to work with for the remainder of the game.

Ideally, the amount of time I’ve spent figuring out how to work with RM with the first area, I want to spend that much time or less purely working on the rest of the areas in the game, without running into the pitfalls new devs are prone to- This is in a perfect world, I now know better than to set time-constraints for myself ;p

I have a clear idea in mind for the game, and most of my old programming just isn’t up to snuff.

I’ve done some deliberation, and I think this is a good idea: This week, instead of trying to bend and force the project’s files around my new ideas, I think it would be much more efficient to simply start a new project and make everything from scratch exactly how I want. Referencing the design document I laid out, along with my messy project, I think I’ll be able to accomplish this with a week or two of consistently hard work.

I’m not intending to revise the game to the point where it gets out of hand again, I think the important thing is to get the project done and out, without worrying about it being perfect. I have lots of projects I want to do and I don’t want to spend forever on my first one. But I won’t deviate from the universal ‘one project at a time’ law!”



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