Since I'd like this game to be playable on as many platforms as possible, I've been making sure that the Robot Maid game is as easy to port to the current Game Maker as possible.
However, I can confirm the game is playable and beatable between builds.
So, for reference, here are some bugs between the original Game Maker Studio 1 build and the current Game Maker build:
The text stating the current version did not appear on the boot-up screen. If I had to guess why, it's because the font is sprite-based, and it wasn't loaded in. (FIXED)
Collisions with solid objects are noticeably different. Pinafore's meant to bounce when getting hurt, but when she's on the ground, she barely moves when hurt. (Well, less so than usual.) Perhaps checking at y+1 isn't enough... maybe y+2? (FIXED Pinafore's interactions, but that's about it.)
Outlined rectangles are drawn differently. Somehow, I think this could be inconsistent between platforms. (Fixed, not tested)
Enemies getting stuck to the ceiling when hurt. They were supposed to check if there's something above them before getting stuck up there. Maybe adding vspeed did it? (Don't know)
Addendum: Recorded inputs for the attract mode don't align with current physics. It's fixable, though. (Fixed, not tested)


I'd better see what I can do about all that. It's only the new Game Maker build for Windows. If I'm aiming for an HTML5 version, I'd better make sure the basic version gets done first.










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