Game
Rogue: Day Zero
13 years ago

Rogue: Day Zero, Version 0.2.0 Released


Today I uploaded the second playable alpha build of RDZ. The major change in this build is that sectors are now implemented, meaning that you can move beyond the intial area. The only limit to how far you can travel is the size of the save file, which shouldn’t be an issue until you get through thousands of sectors. I can begin working on the procedural generation aspect of the worlds now that this is finished.

I plan to release smaller updates as I work on this, and hopefully I can get that aspect finished as soon as possible.



0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Just a Pico sprite

I worked so hard to get all four of them to the end safely, but then...

Levels' maps.

Explosive domino effect

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?

Daldos Gameplay