Today I uploaded the second playable alpha build of RDZ. The major change in this build is that sectors are now implemented, meaning that you can move beyond the intial area. The only limit to how far you can travel is the size of the save file, which shouldn’t be an issue until you get through thousands of sectors. I can begin working on the procedural generation aspect of the worlds now that this is finished.
I plan to release smaller updates as I work on this, and hopefully I can get that aspect finished as soon as possible.
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