I spend a good portion of today working out the procedural generation algorithms for my worlds. So far, the only structures that can be gen’d are random cabins that appear in forests, I’ve still got issues with random trees breaking throught the floors of these cabins.
Once this is worked out, I’ll work on door functionality and window placement. And hopefully I’ll be able to release World Gen Update #1 and give you a building or two to stumble across.
Also, I completed some optimizations for the build as well. I let some lists accumulate an enourmous number of entries and forgot to clear them between regions which caused RDZ to slow down massively after a while.
An update should be up in the next couple days… stay tuned.










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