What's up, everyone? Welcome to Devlog #3!
We've got a lot of exciting updates to share, so let's dive right in.
New Feature: Enemies!
Yes, that's right—our enemies are starting to come to life! While we aren’t quite ready to reveal the full battle sprites just yet, we’re excited to showcase their attacks. Stay tuned for more in the next devlog, where we might just unveil some of those awesome battle sprites!
Progress on the Story
While the main dialogue is... let's say "on hold" for now (procrastination happens to the best of us), we’ve made major progress on the enemy dialogue. Huge thanks to Raccoon for helping push this forward—your creativity and dedication are really showing through.
Music Updates
As for the music, I've been working on a special track for the Ruined Post area, which is shaping up to capture just the right tone. Meanwhile, Tennanotmike is deep in the process of creating a battle theme that will make every encounter unforgettable. We can’t wait to share more of these with you soon!
Sans Fight Ideas
I’ve also been brainstorming for Sans’s fight in both the Pacifist and Slaughter routes. While these are still just ideas, I’m really excited about the possibilities and how we can make these battles distinct and memorable. More on that in future devlogs!
That’s all for this update! We’re making strides, and we hope you enjoyed catching up with our progress. And before we go, here’s a sneak peek at some Sans art that me and a friend created—hope you love it!
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