Rollerball started out as a side project to mess around with the physics in Unity (collisions, drag, gravity etc) with each level getting slightly harder and forcing the player to take more careful movements.
Rollerball 2 will expand on certain elements to turn it into a full game. For example, there will be pickups that give perks (invincibility, double speed etc) plus a more dynamic envrionment instead of just squares and ground. This is including obstacle movement and more difficulty overall.
Currently looking at doing 20 levels to make it a longer experience and will be a few changes to the menu so you can repeat specific levels without having to start from level 1.
Rollerball 2 will be released as a Standalone application and support Windows, Mac & Linux.
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