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RTG - The Ray-Traced Game




4 years ago

RTG - The Ray-Traced Game : The first DevLog on GameJolt


Hello,

I would like to introduce you new game which is in development now for few months. Game's highlight is the use of ray-tracing engine to display game's world. Apart of it, game will be played like classic 2D puzzle / platformer (although, the world will be full 3D with camera looking from side, so gameplay itself can be in 2 dimensions).

For first devlog, I would like to catch up with current progress:

  • took my ray-tracing algorithm from my bachelor's work which I made when I was on university. Refactored it completely to my today's coding standards. Compiled it and ran it after 17 years. Yess!

  • wrote C# wrapper around ray-traced scene, objects and lights (RT algorithm is C++ thing) and integrated it into my engine and editor in which I made my previous game Universe Quiz (available on Steam). In C# I have already coded much better objects management, serialization, scripting, editing, etc.., things which are more awkward to implement in C++.

  • started implementing RTG / platformer specific code above my engine. It means, camera looking to scene from side, actor with 2D collisions, terminals which you can access in game to read hints or story, end level portal, switch to open doors, etc.

  • made few test levels to test basic mechanics and algorithm output

Attaching few animations from test levels which will say more about current state of progress. Short resume of animations:

1. Chessboard animation: my original demo from university

2. Very first three simple tutorial levels

3. Carriable light tutorial level

4. Algorithm features showcase level (shading model, specular reflections, mirrors, color mixing, etc..)

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Hi Everyone!

RTG - The Ray-Traced Game has now its own INTRO. The game is very close to its Alpha release state with final release scheduled later this year. Music: https://www.purple-planet.com/ #indie #scifi #raytracing #puzzle #platformer

Hi Everyone and Happy New Year!

RTG is nearing its Alpha state. The game has its logo at startup and proper main menu with own dedicated ray-traced scene, all in the "mood" of game itself. Hope you'll like it! Music: https://www.purple-planet.com/

RTG - The Ray-Traced Game is in version 0.6.2. Around 2/3 of the game is done, currently I'm on sound&music. In the video you can see typical 'puzzle boxes' level. Music: https://www.purple-planet.com

Hi All! RTG - The Ray-Traced Game is now in version 0.6. 100% of its sci-fi story is finally written and placed in the game. Big milestone for me! You're invited to follow RTG!

RTG - The Ray-Traced Game, sci-fi puzzle platformer which I'm developing, reached Alpha state! It means, game fully playable from intro to ending credits. It's a big milestone, but now, rolling up sleeves for Beta! Music: https://www.purple-planet.com/

Hi All! New video of RTG - The Ray-Traced Game. The game is in version 0.6.3. Almost 70% of the game is done. In the video you can see puzzle consisting of charged light shooter, gravity inverter, boxes, switches. Music: https://www.purple-planet.com/

¡Hola a todos en este grupo y Feliz año nuevo!

Comparto con vosotros nuevo vídeo de RTG que acerca su estado Alpha. En el vídeo podeís ver logo y menu principal. ¡Que os guste! Music: https://www.purple-planet.com/

Hi all, hola todos! RTG has first sounds&music . Here's demo video where, apart from mentioned sounds&music, can be also seen also a glimpse of what's story about. Video is available also on my YT in 60fps: https://youtu.be/13C0tuZAXFY?feature=shared

¡Hola a todos aquí en este grupo! Nuevo vídeo de RTG - The Ray-Traced Game. 75% del juego ya está hecho, estoy cerca de versión beta. En este video podéis ver un puzzle con "luces cargadas mortales". Music: https://www.purple-planet.com/

¡Hola, RTG ya está en version Alpha! Un vistazo.. Music: https://www.purple-planet.com