
RTG is a sci-fi puzzle/platformer featuring unique rendering method: CPU based ray-tracing. Dive into game's strange world, solve gradually challenging puzzles and, piece by piece, unravel mystery behind what you see and experience.
> RTG on Steam
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Loading...RTG Flashback - April 2021 #3
One year after the start of works on RTG, finally I was creating levels one by one. This is another level involving "carriable boxes". Here, I used some mirrors to show off my engine a bit more.
https://store.steampowered.com/app/4032050/RTG

Loading...RTG Flashback - April 2021 #2
Level from my sci-fi puzzle/platformer, involving use of "carriable boxes", a puzzle mechanics which is used extensively in the game, along with more game mechanics which will be presented later.
https://store.steampowered.com/app/4032050/RTG

Loading...RTG Flashback - April 2021
Test level for testing my collision system. Game mechanics where player needs to manipulate with boxes in order to solve puzzles is essential in RTG, thus simple collision system was needed. Here it is.
https://store.steampowered.com/app/4032050/RTG

Loading...RTG Flashback - March '21Â #4
Switches, lot of switches. And every switch with own light emitter to demonstrate ray-tracing algorithm. I'm wondering what levels can others create if I provide level editor some day? 
https://store.steampowered.com/app/4032050/RTG

Loading...RTG Flashback - March '21Â #3
One of the first levels with elevators. Here, you can see, that thx to my ray-tracing algorithm, every tiny light in the game is actual emitter which illuminates its environment and cast shadows.
https://store.steampowered.com/app/4032050/RTG












