Game
Runes of the World

54 minutes ago

~ Runes of the World - Devlog No. 1 ~

Wow, it's been a while.


Hello everyone! Today's devlog isn't a big update or even a small one, it's mostly news about the game's progress.

So, it has been four month since the last post. Do we have any new progress? Yes. Do we want to show it to you? Absolutely. But, sadly, I cant show you anything at the moment, because I am still adding some new stuff before I can release it as a big page update or something.

Lets get to the point.


New Engine

First of all, we've moved to a new engine! That's right, I'm not a Clickteam Fusion developer from now on. Now, our game is going to be made on Godot!

Now, the thing is, I've been trying to move to Godot for a while now, but always have quit when I've got to coding. But, thanks to @DD_OneZero for making simple movement and attacking in Godot specifically for RotW, I've got some inspiration and somehow remade the old game on the new engine.

Although, some things are missing at the moment: different characters, dialog choices and... okay that's kinda it, but that's still a lot!


Sprites

As I mentioned earlier, I don't want to spoil yet anything about the big post I'm planning to do, but at least I can show you some sprites!

DD sprite redesign

dd_idle.png

The old one looked stupid so I thought he needed some clothes. Although I'm not quite sure about the outline color yet, I might change it back to black later

That weirdo

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This is the one you've seen when you noticed this post. This is a living birch, yes, and it is going to be the first NPC you meet in the Green Valley! The background, although, is just a quick thing I've did in aseprite, this is not implemented in the game yet because we still don't have much from the CTF game done.

Valley Mimic

image.png

This is a cutie pie friendly animal that you will see in the Green Valley. And yes they do drop actives (in-game currency), so therefore you can just kill these poor guys for money.

Valley Monster

image.png

I... I honestly don't know what this is, but this thing is going to be aggressive.


And so, that's the conclusion of today's devlog! Thank you for reading it, I'll try to post more frequently.



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