Next up
Hiya everyone! i promised pictures! here you go!
GRAPHICAL OVERHAUL COMPLETE PICTURES AVAILABLE (except for a few)
i know i haven't been giving any updates as of recent, i have given my self a break to see where i will go story wise, and what i will do, As of now it is the 5th year i have been creating content on youtube! and as a tribute i have rendered Sky in UE5!
after a few weeks again haggling with the engine, i got hit point reflections working, just not RTX sadly, heres a photo to satisfy, (A new Video Will be coming soon!)
New Interactive puddles and reflections! NEW BLOOM FLARES (Picture not provided yet) If all of gamejolts community do me a massive favor and get the name of this game out there, i don't feel as if this is credited enough.
CONTINUING DEVELOPMENT (DEVLOG 3?) NEW POST EFFECTS RAINBOWS (NO PIC PROVIDED) REDONE PUDDLES AND MINOR TEXTURES MAP SNEEK PEEK ANAMORPHIC LENS FLARE DEFORMATION IMPROVEMENTS CLOUD REWORK! CLOUDS AND ATMOSPHERIC AURORA NOW FOLLOW RTX AND LUMEN RULES
Have a good Boi
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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