Following up on my poll results, let me tell you a story about how the actions Sans takes are (or will be?) different in Timetales. Just to reiterate what is mentioned in the description of Timetales, the events and layout of Timetales are altered due to the appearance of characters from my planned original game series, Dimensional Adventures. These changes affect a lot of the environment, along with most of the main characters — including Sans.
Sans’ usual laziness and all-knowing demeanor begin to uncharacteristically falter after he encounters Garamond and learns that he can use what he sees as an external source of “determination” – the Time Star — to prevent “Genocide” timelines from happening. He battles Garamond in hopes of either beating him or convincing him of how the Time Star can help improve the monsters’ situation, but eventually realizes that Garamond must keep the Time Star in order to prevent an even bigger disaster that is looming ahead: the apocalypse.
Due to how the player enters Snowdin during the “Kingamers” path (currently the only path available to play through in TTales) s/he never encounters Sans as a part of the main story, until s/he reaches the judgment hall (which is not yet added… stay tuned for that.)
Sans will also meet Garamond an additional time during the “Genocide” path, but due to story spoilers, I cannot specify how this happens.
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