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I should've known someone would port Skyrim to the tutorial computer... https://eirix.itch.io/exorcists
Currently working on a saving/loading system. This is tricky. I hope I will be able to get out a release very soon! In the meantime, enjoy this snapshot of me testing out some new features!
Showing off some of the main aspects of Skrot. Be sure to check it out! https://gamejolt.com/games/skrot/676119 #indie #immersivesim #rpg #melee #swords #survival #build #quest
Release 0.12 is now out! This is the largest update so far. I've implemented saving and loading, as well as a ton of content. You can now chop down trees to build with planks. This is still under-developed, so there will be more building content soon.
My drawing skills are not the greatest, but instead of trying to draw something that looks very pretty, I just embrace my lack of skill and draw in an extremely simplistic style. These are all the images used for the tutorial.
Working on some inventory management as well as crafting and smelting. I've got nothing to show yet so watch me hike through the woods at night instead. https://gamejolt.com/games/skrot/676119
#indie #immersivesim #rpg #melee #swords #survival #build #quest #exploration
I finally managed to release the newest patch, version 0.4.0! With big improvements to graphics and gameplay, it's the perfect time to start playing. You can find the game on https://eirix.itch.io/exorcists
For the architecture of the game, I used Archimesh in Blender. While the tool has some flaws that make it slightly inconvinient for game development, I highly recommend it for some quick prototyping. In the future I will make my own building editor.
The tutorial is found on the in-game computer. You will find everything you need there to exorcise the ghost. https://eirix.itch.io/exorcists
A new release is out! This update is mostly a rework on the tile system to make it look better. No longer will dirt paths have hard edges!
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