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Game
Skrot
3 years ago

Working on some inventory management as well as crafting and smelting. I've got nothing to show yet so watch me hike through the woods at night instead.

https://gamejolt.com/games/skrot/676119

#indie #immersivesim #rpg #melee #swords #survival #build #quest #exploration




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Showing off some of the main aspects of Skrot. Be sure to check it out! https://gamejolt.com/games/skrot/676119 #indie #immersivesim #rpg #melee #swords #survival #build #quest

With the help of a great artist, I've done a rebrand of the game to make it seem a little bit more attractive. You can find more art from this artist called Hygge at https://www.deviantart.com/hyggetheartist Also, check out my game which is now called CAECUS.

A new release is out! This update is mostly a rework on the tile system to make it look better. No longer will dirt paths have hard edges!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

The geiger counter is used to find the cursed object. Several objects might show radioactivity, but only one object is the cursed object. Use in combination with the EFM-reader to find the correct object, and burn it to exorcise the ghost!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

My drawing skills are not the greatest, but instead of trying to draw something that looks very pretty, I just embrace my lack of skill and draw in an extremely simplistic style. These are all the images used for the tutorial.

Currently working on a saving/loading system. This is tricky. I hope I will be able to get out a release very soon! In the meantime, enjoy this snapshot of me testing out some new features!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For the architecture of the game, I used Archimesh in Blender. While the tool has some flaws that make it slightly inconvinient for game development, I highly recommend it for some quick prototyping. In the future I will make my own building editor.