Important note:
- All prior settings are reset by this version. This is due to a change within our file format.
New:
- Added the hub world from where every run will start and from where the skill tree is accessible
- Added permanent skill tree (accessible from the hub world)
- Added 13 of the 29 skills
- Added dialogs to the NPCs (they don't have that many lines for now, but the system is fully implemented, hence it'll be easy to add more as we go)
- Added portal to next level when beating the boss (which brings back to the hub for now)
- Added Altar of Blood sounds
- The game now saves your progress (skill points and unlocked skills)
- Added button prompts to tutorial
- Added more juice to the boss HP bar
- Added a setting to disable to the low HP blinking background feedback
- Added a demo mode: using the "-demo" launch parameter will run the game in a demo state with exit and settings disabled, as well as load/save being disabled and defaulting the game with 3 skill points available. The demo can be reset with F3.
Changes:
- Some of the default abilities of Kyhra are now a skill (fast travel, kill combos, ground pound...)
- Keyboard and mouse inputs are now ignored when the window is not focused
- The map will now be locked while in combat
- Simplified keyboard keys and mouse buttons names to be shorter
- All menus now loop when navigating
- Mouse wheel can now be used to scroll through menus
- Made the "!" smashable symbol more visible
- Traps are now disabled when rooms are cleared
- Made the base revolver more precise and the master revolver more impactful
Fixes:
- Fixed super attack soft locking if you hold down the slash input
- Fixed super attack soft locking if you launch the attack right before the only remaining enemy is about to go an invulnerable state (e.g. teleporting)
- Fixed smash sound when spamming the smash input
- Fixed mouse selection having a priority over keyboard inputs
- Fixed mouse selection still working on Altars while the game is paused
- Fixed pause menu being accessible (yet invisible) while teleporting Kyhra
- Fixed gamepad vibrating with low HP warning pattern after the teleportation animation
- Fixed teleportation not properly landing Kyhra on ground
- Fixed boss not being properly invulnerable during its introduction animation
- Fixed gameplay still running during the game over animation
- Fixed inputs still working during the game over animation
- Fixed tutorial mouse inputs
- Fixed pause not being unpausable with gamepad pause button
- Fixed a few typos
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