Once upon a time, the entire game had used models from Help Wanted. I actually cycled through a few different options before landing on full-on accuracy.
This is because ORIGINALLY, I had been trying to use Autodesk Maya for renders. That's the program I had just been taught in high school and I wanted to put it to use. But for those that don't know, high school will never be put to use no matter what you try. LOL
I eventually caved and switched to Blender and it saved me a lot of headaches. I'm also just not good at lighting rip.
You can actually see remnants of this version if you scroll back to the older devlogs.
Special days are approaching!















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