4 years ago

Scratch Guide Topic: Sprite Cloning


Sprite cloning is a very useful tool that allows you to make copies of a sprite, especially to platformer games. So, I'll give you some tips.


How can I manage each clone to have their own code?

To do this, it requires an in-sprite-only variable. I would recommend calling it "Clones". This allows each clone to check to see what kind of clone it is. You can make a custom block and set it up like this:

image.png

If you don't know what the bottom one is (That says "for each cone in clones"), it's basically a repeat loop that you can select a variable and then set the number input. When it runs, and when the coding inside that block finished, it repeats and changes the variable by 1. It's basically like the simple repeat block, but also changes the variable number by 1.

And then, you can set up the clones like this:

image.png

This is a useful method, especially to platformer games.


Concerning about messages being broadcasted and the clones take affect from it...

I bet some of you may be wondering, "Why does the clones take affect from broadcasted messages?" Well, that is how clones work. All clones are the same as the primary sprite and they copy literally everything, the variables, the costumes, the sounds, and even all of the coding. You see, according the Scratch Wiki, a clone is a carbon copy of a sprite, but it is otherwise independent. However, there is one way to fix that.

How can I prevent the clones from taking action from broadcasted messages?

To do this, you need another variable. Just name it "Clone?" with a question mark at the end. Then you need to add an IF block at the clone coding and it should look like this:

image.png

And when another message was received, the clones will not run it, and only the primary sprite can.

image.png

And there you go, problem solved.

If you have any questions, feel free to bump your comments.

I cannot guarantee that I can answer every single thing you asked. Yet, I'm not a 100% expert.



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Pretty strange that some portions of the game have no voice acting to some extent.

I'm 90% sure other people skip a lot of dialogues because of how unfathomably HUGE this game is.

I really hope this person is aware of what Nintendo will do to anyone who makes fan projects like this.

There's a big reason why I never included any Nintendo-related references or even sounds in any of my games.

This is just embarrassing. Only 2 or maybe 3 brand new IPs by the 9th generation and then this.

Good thing I got my PS5 Pro over a year ago, and considering how careful I am with my devices, it can last years or even decades.

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

If this keeps going, then America would never be safe.

ok i FINALLY finished dropsane teto

i think i still got it

Really glad changes like this are rolling out.

This is a positive change to our society. Real human-made works should present as it always was.

Jarvis, write a full essay in MLA-8 format indented to the left please

Opening Microsoft Word now has this new...banner...

Really shows how they love AI this much; they still believe it's a "foundational" technology and it positively impacts the world.

I need @Danyo_ to send an assassin to teach them a lesson or something.