Well well well, this is going to be the FIRST Monday devlog. Or perhaps the only one after this, but who knows. Alas, let's get to the point of the devlog. Also happy Pride Month for anyone's who reading this in June.
Now, aside from me being a lazy ass again, let me tell you about ANOTHER game project that involves Zane. I can't tell much but what I can say is that I nickname it "Jonathan's Adventure 4" ONLY because it borrows elements from other projects that I've made so far. It's not going to be called JA4 anyway because for one, it has no real ties to either JA3 or JA2. The only ties it has is mainly JABE but that's more like waaay after the events of the game and while it would be a sequel, I doubt it can be called a sequel anyway. ...Unless you're completely insane that is but nonetheless, here's the second reason why it wouldn't be a sequel to JABE or JA in general; the gameplay.
While the story itself is just a mixture of what I thought of JA3 and also JA2 BUT let's actually use the "author's barely disguised soapbox" as a plot point, a main reason why it doesn't count as a JA title is because of it's design. Think about it like this, it's a game that's deliberately designed by a character who only picked up RPG Maker. Does that describe JA in anyway? Not really unless you consider it to be a meta criticism of the JA cult but that feels like a big understatement when it comes to HOW I design these games in mind. Let's not forget that if this IS a sequel to JABE in terms of the timeline, which I wouldn't because there's ANOTHER game I'm also developing that IS a direct sequel to JABE, how were there be a way to incorporate the fact that A., multiple endings and also routes you took to in JABE, and B., make sense narratively? Sure, breaking the fourth wall would work, but that's boring and lacks any good twists to it, which mount to NOT REALLY A GOOD CHOICE, though I forget to mention this is built exclusively within the realms of vanilla RPG Maker 2003, so essentially no more Maniacs shenanigans and this limits the differences between the normal way to play the game and also using the EasyRPG Player to do it. So obviously there's no way to check your save file if you did do it unless I'm willing to go for DynRPG but that forgets the focus of making the game FEEL like someone making the game in RPG Maker 2003 almost vanilla. I say this because of how the Maniacs-patched editor works and that's a GOD SEND, but it makes me wonder how will the EasyRPG editor will top that off.
So far in development, the menu is ALMOST done but not so much of the main story has been worked on. I have a very faint idea of what the plot is, but I haven't gotten the whole specific plot beats that happen within the game.
See you next time.
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