Game
Jonathan's Adventure: Bickery Edition
9 months ago

Seb's Devlog #139: 7/14/2024

What happened?


So far, not much.

But due to the constraints from using the JA demo builds, I think it's time to forget it and use the old JA build to recreate the demo. ...Which is how the demo was made but nevertheless there's going to be LOTS of managing stuff around for that.

Which isn't a big problem, but so far my big problem is managing the Level Up screen. For some reason, the audio needed for the screen NEVER plays at all so I'm going to have to do some weird magic things to make it work.

Though I will make a video for it in case I finish the update.



0 comments

Loading...

Next up

it's fucking jonathan (the character)'s anniversary and here's the art i made just like 3 hours ago so enjoy it. (btw i will post this shit in newgrounds later because this is a schedule post and i'm writing this shit in 11 PM)

Hooray #FanArtFriday for Pokemon... It's late for me but whatever.

So anyway, here's an artwork I made before from like November 22nd, so... who's that Pokemon.

meanwhile within the JA staff team's discord (part 2)

We are under attack!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Successful landing

#screenshotsaturday

Strange Umbrella

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.