Game
Jonathan's Adventure: Bickery Edition
7 months ago

Seb's Devlog #153: 10/20/2024

Third Sunday before Halloween... in October.


Well, there's not much progress I can remember... Not even for anything that's not past for Thursday and that's mainly life complications that I can't really elaborate on. I mean, it's probably either on the script or I work on the games, and the script's sorta relevant to the games because what I write in it does matter for what I'm designing.

Also yes, this is on a Monday, not on a Sunday, but it's mainly because I was playing a game and I didn't plan well for the devlog, so I'll see you on the next one, bye.



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Hooray #FanArtFriday for Pokemon... It's late for me but whatever.

So anyway, here's an artwork I made before from like November 22nd, so... who's that Pokemon.

meanwhile within the JA staff team's discord (part 2)

it's fucking jonathan (the character)'s anniversary and here's the art i made just like 3 hours ago so enjoy it. (btw i will post this shit in newgrounds later because this is a schedule post and i'm writing this shit in 11 PM)

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

So here's the first of the zodiac signs i will make for the next weeks.

Microsoft Windows XP Unprofessional (windows logo prototype)

Shuiro Haname. #Commission

Commission for @ShuHaname

not the greatest house, but it's a house! :D