Game
Jonathan's Adventure: Bickery Edition
10 months ago

Seb's Devlog #168: 2/2/2025

What happened...


I can't say much in terms of progress. Not sure about releasing the update for the JA demo. Though... I don't understand why I called the JA demo the "JABE" demo after getting a new build for the game which isn't the same old one. Nevertheless, that's been fixed. For the JA demo update, it's gonna use the old final build at the time so of course there's going to be removed audio and I wanna make sure I don't butcher the landing once I do get it to be good enough.

In other news, I've been toying around Maniacs (IE it's a patch made by BingShan for RPG Maker 2003.) and its' recent version (It's 241029 if I remember?), and it certainly has a big improvement from last time I remember using it. Thankfully, the new audio playback it supports is now on par with EasyRPG, so there's no worries about playing the game on either the standard RPG_RT.exe file OR by EasyRPG player because of the Loop metadata needed for the audio to work. Finally, I can stop using .wav and start using .ogg with actual LoopStart and LoopLength like a NORMAL person. ...Or dev. Yeah.

I can't say much about progress but I have been thinking of another comic project and this *sorta* relates to JA but not really. It does have Zane in it but I don't really have an outline for what happens in it. Don't expect to hear much of it outside of a couple mentions here and there. So yeah, that's pretty much it, see you later.



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