Game
Jonathan's Adventure: Bickery Edition
1 year ago

Seb's Devlog #93: 8/20/23

What happened?


Not much, but let's talk about the game I was blabbing about last time, which for the sake of THIS devlogs, let's call it the Secret Pokemon Game, or SPG.

For SPG, I pinned down three things:

-What bosses I might include.

-What areas you may explore.

-What items you can use.

For the last item, this one's a bit hard. This is because there would be a SHIT ton of Items (And good luck categorizing each of them.) because of RPG Maker 2k3's database, which doesn't split the weapons, armors, and items into different databases. While the game's design is meant to be based heavily on mainline Pokemon, some moves and items had to be cut because their functions couldn't and/or isn't necessary in the game. For example, Razz Berries, along with any berry exclusive for making Pokeblocks, isn't included because simply put, Pokeblocks aren't used since there's no Pokemon Contests in the game, so having berries for it makes it completely useless. Another example, but this time for the moves department, is Payday. The move itself is meant for players to get more money in battles, but because this is RPG Maker 2k3 and there's no way of doing this aside from doing eventing but no way am I going to make like a billion of these for EVERY encounter and EVERY member. This means that the TMs list much more shorter (There's only 66 TMs you can collect in the game.) but there will be extra moves for each member but I haven't decided much on that.

The areas are basically like 8 main areas, one's a forest, a desert, a tundra, and three towns connected to those three places, a cave, and a mansion. The towns include the standard inns and shops and if one of the party members in Part 1 has learned Teleport, they'll be able to teleport to said town to it's inn. Pokecenters don't exist because the locations in the game take place in which most of its population IS Pokemon and there's barely any humans, so inns take that purpose. Shops do give you more items and equipment for the party, but there's NPCs to interact so naturally you might wanna talk to them. Some NPCs will give away TMs because there's no way of preventing the player from getting more TMs in shops.

For bosses, I think Mythical or Legendaries might be used, but I'm not so sure, because while yes, they do need to stick to the theming of each dungeon (IE non-town areas.), they should have different types that aren't in said dungeon. For example, if it's a forest, it shouldn't have a similar exact type to any of the enemies you can encounter in there. The boss itself IS a Grass/Psychic, and most of the party can exploit its weaknesses, though I should probably add another move in its arsenal because I like the idea of having the boss screw you over by blocking it's weaknesses. Though speaking of dungeons, each of them will include a rare encounter which not only is much more harder variant of the species in its biome, but will also give you more awards in doing so. They will also look different and will chase you. Dungeons will also provide TMs as well, but you gotta chase them for it.

So yeah, see you on the next devlog.



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