Game
Cutre Dungeon Prototype

6 years ago

Second Devlog: I Can move things!


Hey!

Now the project looks a little like a game. I put some tiles to the environment and an inanimate sprite to the character so, ¡goodbye my beloved squared sprites!

Now the player has proper collisions with walls and objects, plus, the player can move some of the objects at the desired direction. There’s some trouble with the input but I think I did it pretty well, at least, the computer doesn’t freeze.

So, next to do, I want to put some doors but I haven’t decided how the player will open it. You know, ¿press a key or when the player hits a door the door opens? I don’t know. I like the button approach. At this moment the player have a button for each direction, and a button to move things. Maybe is better to put an action button and then the pause button.

I’m trying to do something playable for next week, something with doors, one or two keys and some movable things, like an “Alpha 1” to see if it’s stable. But I’m kinda busy and maybe this alpha has no sense. I don’t know, we are going to see next week.

Hope all of you have a good day.

PD.: There's a gif with bad quality. I've tried all the settings with “Shotcut” but I couldn’t make a better looking gif.



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Next up

Third Devlog: The Doors.

Another devlog!

Now the game has some doors and another bad quality gif.

Fourth Devlog: My code is a mess!

We are under attack!

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

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Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

:] me sigue sin gustar

:] I still don't like it